#include "PrecompiledHeader.h"
#include "DeferredShadingPPFX.h"

/*--------------------------------------------------------------------------*/

DeferredShadingPPFX::DeferredShadingPPFX() :
	IPostprocess(g_Material->GetMaterial("mat_deferredshading_ppfx"))
{

}

/*--------------------------------------------------------------------------*/

DeferredShadingPPFX::~DeferredShadingPPFX()
{

}

/*--------------------------------------------------------------------------*/

void DeferredShadingPPFX::UploadParameters()
{
// 	glm::vec4 v;
// 	v.x = glm::abs(glm::sin(g_Sdl->GetTicks() / 1000.0f));
//
// 	ROpenGL::SetUniformBufferValue(g_Renderer->GetUniformBuffer(EUbo::Postprocess), EUboPostprocess::Var_0, &v);
}

/*--------------------------------------------------------------------------*/
